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Old Dec 16, 2007, 02:59 AM // 02:59   #21
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Mesmers and Els wouldn't have a problem with it. Els have some good elites that you'd have to give up though.
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Old Dec 16, 2007, 09:46 AM // 09:46   #22
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Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals.
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Old Dec 17, 2007, 07:35 AM // 07:35   #23
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Quote:
Originally Posted by LightningHell
Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals.
That is if a Nuker or others want to part up their bar.I have seen Nuker without a res even as they think they hare the big damage dealers.Then you got MMs and why.
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Old Dec 17, 2007, 08:51 AM // 08:51   #24
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A Mind Blast bar generally doesn't need a lot more damage. A Rodgort's Invocation plus a Liquid Flame is enough for damage.
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Old Dec 17, 2007, 03:43 PM // 15:43   #25
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Quote:
Originally Posted by LightningHell
A Mind Blast bar generally doesn't need a lot more damage. A Rodgort's Invocation plus a Liquid Flame is enough for damage.
Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage.
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Old Dec 17, 2007, 04:51 PM // 16:51   #26
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Quote:
Originally Posted by LightningHell
Wrong, you don't need to give up an elite - you can easily stick Heal Party on a Mind Blast bar, and Paragons and Rits also have party heals.
True enough. Els have the energy where HP isn't a problem.
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Old Dec 17, 2007, 05:55 PM // 17:55   #27
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Quote:
Originally Posted by holymasamune
Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage.
How dare you. now I cant arcane echo savannah heat. I hate you
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Old Dec 17, 2007, 11:16 PM // 23:16   #28
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Originally Posted by ------------_------------
arcane mimicry healer's boon

!_!
My monk does that all the time with dunkuro.
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Old Dec 17, 2007, 11:47 PM // 23:47   #29
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Quote:
Originally Posted by holymasamune
Unfortunately a good majority of the community are stubborn players who think they're good and refuse to take someone's advice to put a heal party on their bar that's already overloaded with damage.
My thoughts exactly.
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Old Dec 20, 2007, 10:14 PM // 22:14   #30
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prot owns healing
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Old Dec 21, 2007, 03:21 PM // 15:21   #31
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Quote:
Originally Posted by ghostlyfenix
prot owns healing
I love the non sequitor nature of this comment.

It gave me a welcomed laugh.
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Old Dec 21, 2007, 03:30 PM // 15:30   #32
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Originally Posted by Yichi
How dare you. now I cant arcane echo savannah heat. I hate you
I'll let you echo savannah heat if you promise to arcane mimicry my glimmer and spam it every second for 20 seconds :P
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Old Dec 21, 2007, 04:21 PM // 16:21   #33
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Originally Posted by holymasamune
I'll let you echo savannah heat if you promise to arcane mimicry my glimmer and spam it every second for 20 seconds :P
WIN!!!!!!!


12 chars
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Old Dec 23, 2007, 02:51 AM // 02:51   #34
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Looking back, I applaud the nerf. Team healing in PvE has never been the biggest issue for a good team. Even in PvP pre-LoD the best way to handle pressure damage was placement and proper kiting, not keeping your emo near the stand to spam HP (that worked for a push, not for a match). Its always been more about negating the damage. Always. So when LoD was introduced, it created an imbalance. here was this super cheap HoT skill that could be easily spammed. In a game that has focused so little of its attention on HoT, having such a skill--combined with all the other skills in the game that already did such a good job of negating damage--did more than just negate damage. In a good monks hands, with blockweb and some snares, it obliterated it.

So yes. monks, midlines and any support characters are reverting back to what they used to do where pressure is supplied: negate it through interrupts, shutdown or miss. Clear hexes and conditions, etc, to keep your side healthy while opening a wedge for your damage to get through. Teams can be rolled in this game again in PvP. And PvE is...not just about spamming a single skill on your bar every 5 seconds--maybe throwing a DKiss onto someone in between--to be good.

So while I don't like that LoD was nerfed (who likes seeing one of their best weapons blunted?) I accept that it was the best way--maybe the only way--to deal with the Prot/HoT issue.

WoH has become a powerful heal in the meantime. stronger than it was, and self targeting to boot. it really is HPrayers answer to the ZB debate. In 2-monk backlines, its superior, in honesty. HBoon's buff finally addressed what was wrong with it, and has in turn done much to address what is wrong with Healing Prayers in general. it does what it should: sacrifices your elite slot to make your entire bar exceptionally powerful (though purely reactive, so you better kick some serious butt if you want to use it well).

TBH, the HoT of LoD was never anywhere near the HoT of EProd/HP emos. It was the cheap cost that made LoD so attractive, the affordability to spam it without thinking. Just stand there and click "2" over and over again. When the answer to ever situation is "press loD" thats not smart monking and it doesn';t help players improve. In fact, its pretty darn lazy monking and reminds me when Nightfall came out how players in the upper tier were complaining about how they could feel their skills degrading.

After a year with LoD, I'd stopped noticing. but in the intervening time between when the nerf was established and now, I've also noticed an improvement in my game.

So in the end, I'm glad its gone and willing to sit quietly and let Anet leave it a dead elite. I'm a better player because of it...and I'm thinking again.

GGs
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Old Dec 24, 2007, 01:45 AM // 01:45   #35
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What have you done with your LoD templates delete them or just replace LoD?I was going over my templates last night and wondered what to do with LoD ones?
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Old Dec 24, 2007, 04:54 AM // 04:54   #36
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I think I'd keep some of them for PvE because there is still a few places in PvE that it really helps.
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Old Dec 26, 2007, 09:40 PM // 21:40   #37
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Sshh, I'll let you in on a secret.

[skill]holy haste[/skill][skill]light of deliverance[/skill][skill]heal party[/skill][skill]glyph of lesser energy[/skill][skill]heal other[/skill][skill]healing touch[/skill][skill]infuse health[/skill][skill]resurrection chant[/skill]

OR [skill]dismiss condition[/skill][skill]cure hex[/skill]

Depending on where you are.

Last edited by You can't see me; Dec 26, 2007 at 09:44 PM // 21:44..
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Old Dec 26, 2007, 09:46 PM // 21:46   #38
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Quote:
Originally Posted by You can't see me
Sshh, I'll let you in on a secret.

[skill]holy haste[/skill][skill]light of deliverance[/skill][skill]heal party[/skill][skill]glyph of lesser energy[/skill][skill]heal other[/skill][skill]healing touch[/skill][skill]infuse health[/skill][skill]resurrection chant[/skill]

OR [skill]dismiss condition[/skill][skill]cure hex[/skill]

Depending on where you are.
........................... please keep your secrets from now on....
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Old Dec 26, 2007, 10:24 PM // 22:24   #39
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Quote:
Originally Posted by Yichi
........................... please keep your secrets from now on....
If you can suggest a more useful way to utilize LoD with two one second cast party heals that cost five energy each with low recharge times, I'd love to hear it.
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Old Dec 26, 2007, 11:58 PM // 23:58   #40
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Quote:
Originally Posted by You can't see me
If you can suggest a more useful way to utilize LoD with two one second cast party heals that cost five energy each with low recharge times, I'd love to hear it.
Don't run LoD....

Sorry but negating damage > over healing damage. With holy haste's function where it ends it you cast an enchantment, its not worth gimping a bad bar now since the buff to WoH.
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